c/c++开发分享C语言实现贪吃蛇游戏演示

本文实例为大家分享了c语言实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下ide用的是 vs2019先看效果代码全览game.h#pragma once#define _crt_secure_no

c/c++开发分享C语言实现贪吃蛇游戏演示实例为大家分享了c语言实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下

ide用的是 vs2019

先看效果

C语言实现贪吃蛇游戏演示 

代码全览

game.h

%ignore_pre_1%

gamestart.c

  #include "game.h"     void displaymenu() {      printf("########################n");   printf("###### 贪吃蛇游戏 #######n");   printf("########################n");   printf("------------------------n");   printf("       1.开始游戏        n");   printf("       0.退出游戏        n");   printf("------------------------n");   printf("请输入选项:>");      char ch;   scanf("%c", &ch);   getchar();   switch (ch)   {   case '1': {    game();    break;   }   case '0': {    exit(0);    break;   }   default:    printf("输入错误,请重新输入:>");    break;   }         }     int main(void) {   while (1) {    clearscreen();    displaymenu();       clearscreen();       }      return 0;  }

game.c

  #define  _crt_secure_no_warnings 1  #include "game.h"    //游戏逻辑  void game() {      //分数   int score = 0;      //游戏状态 0为胜利 1为咬到蛇身 2为撞到墙上    int gamestate = 0;      //输入状态   char input = 0;   //墙   char wall[mapheight][mapwidth];   //创建蛇结构体数组   struct body snake[snakelength];      //创建食物结构体   struct food food = { 5,5 };         //初始化蛇   initsnake(snake, snakelength);      //初始化墙   initwall(wall, mapwidth, mapheight);      //生成食物   generatefood(&food, snake);        while (1)   {       //清屏    clearscreen();          control(input, snake);    //显示地图    displaymap(mapwidth, mapheight, snake, snakelength, food);    printf("得分:%dn", score);    //printf("food:%d %dn", food.x, food.y);    //printf("snake:%d %d", snake[0].x, snake[0].y);    //处理输入    inputprocess(&input);         //撞到蛇身,游戏失败    if (isinbody(snake, snakelength)) {     gamestate = 1;     break;    }    //撞到墙上,游戏失败    if (iswall(snake[0].x, snake[0].y)) {     gamestate = 2;     break;    }       //吃到食物加分,蛇身加一    if (iseat(snake, &food)) {     score++;     snake[score].isexist = 1;     snake[score].x = snake[score - 1].x;     snake[score].y = snake[score - 1].y;        if (score == snakelength - 1) {      //游戏胜利      gamestate = 0;      break;     }        generatefood(&food, snake);    }       //蛇身移动    bodymove(snake, &score);      }      //胜负显示   switch (gamestate)   {      case 1: {    printf("咬到蛇身,游戏结束!n");       break;   }   case 2: {    printf("撞到墙上,游戏结束!n");    break;   }   case 0: {    printf("游戏胜利!n");    break;   }   default:       break;   }   printf("按回车键退出");   getchar();     }       //清除屏幕  void clearscreen() {   if (platform) {    system("cls");   }   else {    system("clear");   }         printf("33c");  }     //输入处理  void inputprocess(char* pinput) {   int t = (int)time(null);   while (1) {    if (_kbhit()) {     switch (getch())     {     case 'w': {      if (*pinput != 's') {       *pinput = 'w';      }         break;     }     case 's':     {      if (*pinput != 'w') {       *pinput = 's';         }         break;     }     case 'a': {      if (*pinput != 'd') {       *pinput = 'a';      }         break;     }     case 'd': {      if (*pinput != 'a') {       *pinput = 'd';      }      break;     }       /* case ' ': {         *pinput = ' ';         break;        }*/     default:      break;     }    }       if ((int)time(null) - t == 1) {     //printf("%cn", *pinput);     //一秒一帧        break;    }    /*if (*pinput == ' ') {     continue;    }*/      }     }     //初始化墙  //'#'墙  //' '空  void initwall(char wall[mapheight][mapwidth], int mapwidth, int mapheight) {         for (int i = 0; i < mapheight; i++) {       for (int j = 0; j < mapwidth; j++) {     if (i == 0 || i == mapheight - 1) {      wall[i][j] = '#';     }     else if (j == 0 || j == mapwidth - 1) {      wall[i][j] = '#';     }     else {      wall[i][j] = ' ';     }       }   }  }        //初始化蛇状态,位置  void initsnake(struct body snake[snakelength], int length) {      for (int i = 0; i < length; i++) {       if (i == 0)    {        snake[i].x = mapwidth / 2;     snake[i].y = mapheight / 2;//蛇出生位置,即蛇头初始位置     snake[i].isexist = 1;       }    else {     snake[i].isexist = 0;     snake[i].x = 0;     snake[i].y = 0;    }         }        }     //生成食物  void generatefood(struct food* food, struct body snake[]) {   int x;   int y;   srand((unsigned int)time(null));   do {       x = (rand() % mapheight) + 1;    y = (rand() % mapwidth) + 1;   } while (issnake(x, y, snake, snakelength) || iswall(x, y));      (*food).y = y;   (*food).x = x;  }     //判断是否是墙  int iswall(int x, int y) {   if (y <= 1 || y >= mapheight || x <= 1 || x >= mapwidth) {    return 1;   }   return 0;  }        //判断是否是蛇  int issnake(int x, int y, struct body snake[], int lengh) {   for (int i = 0; i < lengh; i++) {    if (snake[i].isexist == 1 && snake[i].x == x && snake[i].y == y) {     return 1;    }      }   return 0;  }     //判断是否撞到蛇身  int isinbody(struct body snake[], int lengh) {   for (int i = 1; i < lengh; i++) {    if (snake[i].isexist == 1 && snake[i].x == snake[0].x && snake[i].y == snake[0].y) {     return 1;    }   }   return 0;  }     //判断是否是食物  int isfood(int x, int y, struct food* food) {   if ((*food).x == x && (*food).y == y) {    return 1;   }   return 0;  }     //显示游戏地图  void displaymap(int mapwidth, int mapheight, struct body snake[], int snakelength, struct food food) {   int x;   int y;         for (int i = 0; i < mapheight; i++) {    y = i + 1;    for (int j = 0; j < mapwidth; j++) {     x = j + 1;     if (iswall(x, y)) {      printf("# ");     }     else if (issnake(x, y, snake, snakelength)) {      if (snake[0].x == x && snake[0].y == y) {       printf("@ ");//蛇头      }      else {       printf("* ");//蛇身      }        }     else if (isfood(x, y, &food)) {      printf("+ ");     }     else {      printf("  ");     }          }    printf("n");   }        }     //方向控制  void control(char input, struct body snake[]) {   switch (input) {   case 'w': {    snake[0].y -= 1;    break;   }   case 'a': {    snake[0].x -= 1;    break;   }   case 's': {    snake[0].y += 1;    break;   }   case 'd': {    snake[0].x += 1;    break;   }   }  }     //判断是否吃到食物  int iseat(struct body snake[], struct food* pfood) {   if (isfood(snake[0].x, snake[0].y, pfood)) {    return 1;   }   return 0;  }     //移动蛇身  void bodymove(struct body snake[], int* bodylength) {   if (*bodylength) {       for (int i = *bodylength; i >= 1; i--) {        snake[i].x = snake[i - 1].x;     snake[i].y = snake[i - 1].y;    }   }        }

相关思路有空再写。

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